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This game has received a PS Talent Award in the category 'best original idea'

My work

This is my first time being part of a big team for a project. 

Design

  • Feature design

  • Mobility

  • AI behaviour

  • Level design

  • Metrics

  • Documentation tasks

Unreal Blueprints

  • Prototype some of the features (which are later replaced by the programmers in C++)

  • Implement some of the systems (NPC barks, UI feedback, music system, events...)

Sound

Q&A

  • Testing

  • Bug hunting and report

  • External Q&A monitorizing

About the game

Pestilence is a first-person stealth game in which you play as the Lord of the Pestilence, a betrayed God who seeks revenge against his brothers. To accomplish this, you will need to kill your brothers' Judges, the ruling caste of the city of Trumana. You will traverse the town's shadows as a malevolent force, using your uncanny ability to possess and sow chaos between its people.

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Infiltrate and reclaim what is yours

Experience heart-pounding stealth gameplay where you use a diverse set of abilities to outsmart your siblings' relentless followers. Create distractions with the infection, scan your surroundings with the pulse, get into hard-to-reach areas by teleporting. Combine these skills to find new ways to overcome each situation.

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Find your next host
Take advantage of your possession powers to infiltrate Trumana's souls, becoming the puppeteer of their destiny. Each citizen has access to certain locations depending on their archetype.

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Find how your legacy has changed

Play as the villain and delve into the depths of Trumana's dark past, where ancient conflicts and sibling rivalries shape the present.

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