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Project developed for
Design
​Although the main ideas were delivered by my boss/client, all the project has been designed by me:
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Design of the gamemode an general rules
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Design of many features like
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Death, respawn and revive mechanics​
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​Loot and spawn of objects/weapons
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Design of the AI behavior for the enemies
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Complex enemy director system that consider many variables of the ongoing match to control the quantity, frequency and location of the spawn of the enemies
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Design of a progression system
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Design of a procedural multi-level and multi-path map
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I had to design UI features too
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Documentation of the features and systems





Unreal Engine & Blueprints
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Program in blueprints many features and systems
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Work as a team with a programmer
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Construct the behavior trees for the AI and the blueprints to control it
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Program most of the ​UI
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Blockout of the level and adjustments
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Develop of the procedural map using Dungeon Architect



Sound
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Sound design
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Sound implementation
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Cues and metasounds
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Music composing
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Design of a complex system that works with the enemy director that, depending of the risk that the player is having will modify the environmental sound and environmental music

More info
This project is a prototype that was develop for Forthright Entertainment with the purpose of finding financing and that way being able to develop the full game
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