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Design

​All the game has been designed by me, with inspiration (and even emulation) of the souls franchise
​

  • The mobility has been carefully designed to allow the best feeling for the player (limited by the mixamo animations)

  • I designed a basic AI behavior for the standard enemies with 3 states: idle, attacking and flee and a way more complex one for the boss

  • I designed a complete level and some arenas but before that I had to design the metrics I was gonna used, influenced by the assets I had. Click to see the level

  • I had to designed the UI too

UndeadEraserGameplay1.png
1 block.jpg
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Unreal Engine & Blueprints

  • Program in blueprints all the features and systems

  • Construct the behavior trees for the AI

  • Program the ​UI

  • Enviro and lights

Blueprint3.jpg
Blueprint2.jpg
UndeadEraserMainMenu.png

Sound

  • Sound design

  • Sound implementation

  • Cues and metasounds

  • Music composing

soundcue.jpg
metasound.jpg

More screenshots

UndeadEraserGameplay2.jpg
UndeadEraserGameplay5.jpg
UndeadEraserGameplay3.jpg
UndeadEraserGameplay4.jpg
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