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Design
​All the game has been designed by me, with inspiration (and even emulation) of the souls franchise
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The mobility has been carefully designed to allow the best feeling for the player (limited by the mixamo animations)
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I designed a basic AI behavior for the standard enemies with 3 states: idle, attacking and flee and a way more complex one for the boss
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I designed a complete level and some arenas but before that I had to design the metrics I was gonna used, influenced by the assets I had. Click to see the level
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I had to designed the UI too



Unreal Engine & Blueprints
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Program in blueprints all the features and systems
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Construct the behavior trees for the AI
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Program the ​UI
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Enviro and lights



Sound
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Sound design
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Sound implementation
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Cues and metasounds
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Music composing


More screenshots




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