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This game has received a PS Talent Award in the category 'best original idea'

Design

​This game was co-designed in a team were there were more designers. Although we all took the important decisions together, here are the responsibilities and ownerships I had:
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  • I was in charge of the mobility. The player can walk, run, crouch, climb and roll. Every action has a direct relation with the stealth system.

  • I designed the AI behavior for the NPCs. They can be classified in pawns, guards and foremen, each of them with different roles, behaviors and states.

  • I contribute in a big part with the level design. I established the metrics, created the final level on the game, created another extra one and develop many. encounters/situations that were used on other levels.​​​​

  • I designed the bark system, takedown mechanic, the fail state and the pickable objects too.

  • I was in charge of the music and ambiance manager system too

  • I co-designed many other features of the game, like the social stealth.

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Take a look at the documentation documents

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Unreal Engine & Blueprints

  • Prototype in blueprints many features and systems

  • Implementation of the bark system

  • Blockout of levels and situations

  • Creation of the music and ambiance manager

  • Many level design related tasks

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Sound

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Q&A

  • Testing

  • Bug hunting and report

  • External Q&A monitorizing

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