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This game has received a PS Talent Award in the category 'best original idea'
Design
​This game was co-designed in a team were there were more designers. Although we all took the important decisions together, here are the responsibilities and ownerships I had:
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I was in charge of the mobility. The player can walk, run, crouch, climb and roll. Every action has a direct relation with the stealth system.
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I designed the AI behavior for the NPCs. They can be classified in pawns, guards and foremen, each of them with different roles, behaviors and states.
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I contribute in a big part with the level design. I established the metrics, created the final level on the game, created another extra one and develop many. encounters/situations that were used on other levels.​​​​
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I designed the bark system, takedown mechanic, the fail state and the pickable objects too.
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I was in charge of the music and ambiance manager system too
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I co-designed many other features of the game, like the social stealth.
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Take a look at the documentation documents


Unreal Engine & Blueprints
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Prototype in blueprints many features and systems
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Implementation of the bark system
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Blockout of levels and situations
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Creation of the music and ambiance manager
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Many level design related tasks


Q&A
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Testing
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Bug hunting and report
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External Q&A monitorizing

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