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Witch Hunt

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This is the first and only level of Undead Eraser (not counting the arenas).

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There are 4 different weak enemies and a boss-fight.

Technical details

  • Engine: Unreal Engine 5.1

  • Tools Used: Unreal 5.1, Photopea

  • Level Length: 10-15 Minutes.

Description

This an introduction level designed to show all the mechanics of the game

Level flow chart

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Layout

1.

The level starts with a small path that shows the player how to move. A tutorial panel show the controls.

 

The walls force the player to move forward until the stairs are founded, path enlighten with an oil lamp.

 

Once the stairs are crossed, there's a first melee enemy. Another panel show the basic attack and roll controls.

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First enemy encounter

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2.

After the first combat, the path will be enlighten with another oil lamp.

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The houses act as a hallway directing the player to the next combat.

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Two more lights reinforce this.

3.

Here there's another encounter, this time showing the player how to deal with two melee enemies at once.

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A panel show how to do a heavy attack and how to lock the camera in one enemy.

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Once the player defeats the enemies, the door opens.

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4.

A new kind of enemy is introduced: a ranged enemyThe height difference puts the player in a vulnerable situation.

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A tutorial shows how to throw a fireball to it.

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After defeating the enemy the first bonfire is introduced, it is placed in a position that makes it unavoidable for the player.

5.

Now, the player already knows all the mechanics, so here it is the first challenge with a more complex combat: a range enemy throw bombs to the player, while 2 melee ones awaits for an ambush.

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The path narrows halfway to force the player to confront the enemies.

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Ambush

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6.

This time, two ranged enemies. guard a door that won't open until they are defeated. There's again height difference to put the player in a vulnerable situation.

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The oil lamps reinforce the player's path.

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There's an open view to see the next encounter.

7.

Here there is a small rest zone.

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The player is provided with a bonfire before the next encounter.

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The column and the rounded wall makes the player know that the path continues to the right.

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Ambush

Mini-boss

8.

This is the hardest battle before the boss fight. First, the player see 3 melee enemies, one of them is a mini-boss. Behind them, there is a ranged one.

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Add to that, once the player steps on the area, a melee one will ambush.

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After defeating all of them, the door opens.

9.

This is a last safe zone. The calm before the storm. 

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There's a bonfire to have a checkpoint before the boss-fight behind the fog.

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Boss

10.

Now is the turn for the boss fight.

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It is a simple square fight zone.

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There are four platforms. In the floating fase of the boss, she will approach some of them. That's when the player can take the opportunity to attack her from a platform.

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Once the boss is defeated, the level will finish, returning the player to the main menu.

Enviromental art

Although I'm not an artist, I didn't want to leave the map in blocking, so I downloaded a free asset package form the Unreal Marketplace and I did my best placing them.

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